Smurph's Features

Free Web Hosting | free host | Free Web Space | Web Hosting
Free webhosts Streetview photos

Home
Up
What's New
Hardwar UIM
5 Minutes of Fun
Links

E-mail me

UIM06_enhanced2_3.7.05

Current features.

Use HardwarEOpt to edit the registry settings.

Registry key: enh2_respawn (0 or 1), default is on (1).

Description: Dead taxis and thugs will respawn.


Registry key: enh2_AImoth (0 or 1), default is on (1).

Description: Traders, Scavengers and Pirates spawn in a random model of moth.


Registry key: enh2_AIequip (0 or 1), default is on (1).

Description: Traders, Scavengers and Pirates spawn with randomised weapons and equipment.


Registry key: enh2_police1 (0 or 1), default is on (1).

Description: The boys in blue spawn with police moths - watch out pirates! Police only attack pirates if they are 100% wanted (minimum 3 kills) (Based on code by Mun)


Registry key: enh2_police2 (0 or 1), default is off (0).

Description: If enabled by the host in an online game allows player fines for killing innocent AI.

Registry key: enh2_blood (0 or 1), default is on (1).

Description: Blood money fix. If the killed pilot is cloned the clone will have 0 cash - best keep a stash in that hangar!


Registry key: enh2_hangarname (0 or 1), default is on (1).

Description: Player owned hangars do not display "xyz's hangar", players are free to rename hangars they own using the HANGAR TI command.


Registry key: enh2_Qbuster (0 or 1), default is on (1).

Description: Stops AI Q's at hangars from getting stuck indefinately. Also player hangars with sales on are automatically public (bug fixed 22.6.05).


Registry key: enh2_cellmod (0 or 1), default is on (1).

Description: Rebalances cell attributes. Cell1 is low capacity, low recharge rate. Cell2 is medium capacity, low recharge rate. Cell3 is medium capacity, high recharge rate. Cell4 is high capacity, high recharge rate.


Registry key: enh2_econdemand (0 or 1), default is on (1).

Description: A minor tweak to the economy to maintain a consistent ongoing demand for finished weapons and equipment.


Registry key: enh2_hangar (0 or 1), default is on (1).

Description: Fixes the bugs in permissions for the TI command HANGAR.


Registry key: enh2_psoftware (0 or 1), default is on (1).

Description: Installs purchasing software in player owned hangars by default. This currently allows human pilots and thugs to sell to player owned hangars.


Registry key: enh2_exec (0 or 1), default is on (1).

Description: Disables the EXEC command.


Registry key: enh2_property (0 or 1), default is on (1).

Description: Estate agents check number of properties player already owns before offering sale price. A 2nd hangar is 8x more expensive than first, a 3rd is 27x more expensive, a 4th is 64x more expensive. I doubt anyone will be able to afford a 5th ;-)

Registry key: enh2_loadcargo (0 or 1), default is on (1).

Description: Fixes the bug that allowed players to load unlimited quantities of cargo from their own hangars (bug fixed 22.6.05).

Registry key: enh2_narcs (0 or 1),default is on (1).

Description: Changes narcotics recipe from 1 chemical=8 narcs to 6 chemicals=1 narcs.

Registry key: enh2_blagmoth (0 or 1),default is on (1).

Description: Fixes a bug in BLAG MOTH that could result in a crash if a moth is blagged either in Limbo! or in a hangar with no free bays.

Registry key: enh2_TIcommands (0 or 1), default is on (1).

Description: Enables the following new TI commands.

REPORT : Gives a lsit of all players (on and off-line) that have logged into an online game. REPORT <pilot> gives more detailed stats including cash, kills, and details of property owned, and moths owned. Aimed at admins for ranking or monitoring of game rules.

OWNER <hangar> : Will report which pilot if any owns a named hangar.

PROPERTY <pilot> : Will report what properties are owned by the named pilot.

REPOSSESS <hangar> : ADMINS only! Resets current ownership and puts the hangar back on the open market.

CLEAN : Admins only, cleans dead pilots from Limbo and saves the game. A restart is recommended after using this command. Will prevent the game running out of AI names in longterm games, and prevent slowdown in long-term games run on older PC's. Admins are recommended to use this command every 200 to 300 game days.

TRANSFER <thug>,<cash> : Allows players to give their thugs money.

ORDER <thug>,NAME,<newname> : Allows players to rename their thugs!

ORDER <thug>,SUPPLY,<hangar> : The thug will scan the hangars max-buy settings and current stock, and trade to the hangar as appropriate indefinately. Please see here for hints on using this feature.

ORDER <thug>,SUPPLY : Cancels the above order.

ORDER <thug>,PROTECT,<pilot> : The thug will track the named pilot around titan indefinately, and will attack any other pilot who attacks/is attacked by the named pilot.

ORDER <thug>,PROTECT : Cancels the above order

CREATE <bgID>,<type>,<hangar name> : For use in the worldinit.txt file to activate new hangars in modified hardwar.wld files

Current accepted types are:

P = Purchasable hanger
N = Public non-purchasable hangar
1 = Pirate Owned Hangar
2 = Scavenger Owned Hangar
3 = Hangar with thugs
4 = Pod and Engine factory
5 = Estate Agent
6 = Police Garrison
7 = Lazarus Garrison
8 = Klamp Garrison
9 = Bar with 'resident' thugs
A = Ore Processor
B = Moth Factory
C = Trade Centre

SPAWN TRADER,<hangar name> : For use in the worldinit.txt file to create traders to be based in new trade centres, or to increase occupancy of existing trade centres.

CONVERT <hangar name> : For use in the worldinit.txt file to make pre-existing unused hangars purchasable. Hangars that can be converted to purchasable are :

Terraformer
Sentinal 3
Sentinal 2
Sentinal 1
Colony HQ
Restricted Area
Air Purifier D
Titan University
Klamp-G Medical
Air Purifier G
Air Purifier A
Flight Academy
The Belfry
Air Purifier M